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Fixed

Fixed in 2021.3.26f1, 2022.2.22f1, 2023.1.0a24

Votes

5

Found in

2021.3.12f1

2022.2.0b13

2023.1.0a3

Issue ID

UUM-531

Regression

No

[Metal][VFX] Preview Creating a VFX Graph Asset throws an error

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Steps to reproduce:
1. Create a HDRP project
2. Create a new VFX Graph Asset (Assets>Create>Visual Effects>Visual Effect Graph)
3. Press Enter to confirm the name

Note: If it doesn't reproduce try dragging in the first created VFX Graph into the Scene and repeat steps 2-3.

Expected result: The VFX Graph asset is created without issues
Actual result: The following error is thrown: "\[Worker#] Metal: Vertex or Fragment Shader "Hidden/VFX/New VFX 2/System/Output Particle Quad" requires a ComputeBuffer at index 5 to be bound, but none provided. Skipping draw calls to avoid crashing."

Reproducible with: 2022.2.0a12

  1. Resolution Note (fix version 2023.1.0a24):

    Verified fixed in 2023.1.0a24

  2. Resolution Note (fix version 2022.2.22f1):

    Verified fixed in: 2022.3.0f1
    Revision: 3a61ffc4bac0

  3. Resolution Note (fix version 2021.3.26f1):

    Verified fixed in: 2021.3.26f1
    Revision: a16dc32e0ff2
    Built: Tue, 16 May 2023 07:46:11 GMT

Comments (3)

  1. ptcof1

    Jan 12, 2023 19:53

    This issue also occurs on 2021.3.14f1 and 2021.3.16f1 using URP and HDRP.

  2. ptcof1

    Jan 12, 2023 19:52

    This issue also occurs on 2021.3.14f1 and 2021.3.16f1 using URP and HDRP.

  3. TrialByFun

    Nov 28, 2022 15:59

    This applies to URP also. The ComputeBuffer at index "5" message also varies which index is not bound depending on the effect you're authoring.

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