Search Issue Tracker

Active

Fixed in 2023.1.0a24

Under Consideration for 2021.3.X, 2022.2.X

Votes

4

Found in

2021.3.12f1

2022.2.0b13

2023.1.0a3

Issue ID

UUM-531

Regression

No

[Metal][VFX] Preview Creating a VFX Graph Asset throws an error

--

-

Steps to reproduce:
1. Create a HDRP project
2. Create a new VFX Graph Asset (Assets>Create>Visual Effects>Visual Effect Graph)
3. Press Enter to confirm the name

Note: If it doesn't reproduce try dragging in the first created VFX Graph into the Scene and repeat steps 2-3.

Expected result: The VFX Graph asset is created without issues
Actual result: The following error is thrown: "\[Worker#] Metal: Vertex or Fragment Shader "Hidden/VFX/New VFX 2/System/Output Particle Quad" requires a ComputeBuffer at index 5 to be bound, but none provided. Skipping draw calls to avoid crashing."

Reproducible with: 2022.2.0a12

  1. Resolution Note (fix version 2023.1.0a24):

    Verified fixed in 2023.1.0a24

Comments (3)

  1. ptcof1

    Jan 12, 2023 19:53

    This issue also occurs on 2021.3.14f1 and 2021.3.16f1 using URP and HDRP.

  2. ptcof1

    Jan 12, 2023 19:52

    This issue also occurs on 2021.3.14f1 and 2021.3.16f1 using URP and HDRP.

  3. TrialByFun

    Nov 28, 2022 15:59

    This applies to URP also. The ComputeBuffer at index "5" message also varies which index is not bound depending on the effect you're authoring.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.