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Fixed in 2021.3.26f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0a24
Votes
5
Found in
2021.3.12f1
2022.2.0b13
2023.1.0a3
Issue ID
UUM-531
Regression
No
[Metal][VFX] Preview Creating a VFX Graph Asset throws an error
Steps to reproduce:
1. Create a HDRP project
2. Create a new VFX Graph Asset (Assets>Create>Visual Effects>Visual Effect Graph)
3. Press Enter to confirm the name
Note: If it doesn't reproduce try dragging in the first created VFX Graph into the Scene and repeat steps 2-3.
Expected result: The VFX Graph asset is created without issues
Actual result: The following error is thrown: "\[Worker#] Metal: Vertex or Fragment Shader "Hidden/VFX/New VFX 2/System/Output Particle Quad" requires a ComputeBuffer at index 5 to be bound, but none provided. Skipping draw calls to avoid crashing."
Reproducible with: 2022.2.0a12
Comments (3)
-
ptcof1
Jan 12, 2023 19:53
This issue also occurs on 2021.3.14f1 and 2021.3.16f1 using URP and HDRP.
-
ptcof1
Jan 12, 2023 19:52
This issue also occurs on 2021.3.14f1 and 2021.3.16f1 using URP and HDRP.
-
TrialByFun
Nov 28, 2022 15:59
This applies to URP also. The ComputeBuffer at index "5" message also varies which index is not bound depending on the effect you're authoring.
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Resolution Note (fix version 2023.1):
Verified fixed in 2023.1.0a24
Resolution Note (fix version 2022.2):
Verified fixed in: 2022.3.0f1
Revision: 3a61ffc4bac0
Resolution Note (fix version 2021.3):
Verified fixed in: 2021.3.26f1
Revision: a16dc32e0ff2
Built: Tue, 16 May 2023 07:46:11 GMT