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Fixed

Fixed in 2021.3.12f1, 2022.1.23f1, 2022.2.0b10, 2023.1.0a15

Votes

0

Found in

2021.3.9f1

2022.1.15f1

2022.2.0a17

2023.1.0a6

Issue ID

UUM-9219

Regression

No

Crash on method_commands_internal when Unity is attached to Visual Studio and a breakpoint is set

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-

Reproduction steps:
1. Open the user’s attached project “UIElements.zip“
2. In the Project window open the “EventHelpers.cs” script (Packages > UI Test Framework > Runtime) with Visual Studio
3. In the Test Runner window run the “DelayTextFieldNotImmediate“ test and open its source code
4. In Visual Studio select the “EventHelpers.cs“ script and press the “Attach it to Unity” button
5. Add a breakpoint

Expected result: Unity does not crash
Actual result: Unity crashes

Reproducible with: 2022.2.0a17
Could not test with: 2020.3.36f1, 2021.3.5f1, 2022.1.8f1, 2023.1.0a2 - due to errors “EventHelpers.cs methods are inaccessible due to its protection level”

Reproduced on: Windows 10 Pro

Notes:
- Reproduces with Visual Studio 2019 and Visual Studio 2022

Stack trace:
0x00007FF8314D5DB9 (mono-2.0-bdwgc) \[C:\\build\\output\\Unity-Technologies\\mono\\mono\\mini\\debugger-agent.c:8861] method_commands_internal
0x00007FF8314DA675 (mono-2.0-bdwgc) \[C:\\build\\output\\Unity-Technologies\\mono\\mono\\mini\\debugger-agent.c:10440] debugger_thread
0x00007FF83130D6AB (mono-2.0-bdwgc) \[C:\\build\\output\\Unity-Technologies\\mono\\mono\\metadata\\threads.c:1268] start_wrapper_internal
0x00007FF83130D886 (mono-2.0-bdwgc) \[C:\\build\\output\\Unity-Technologies\\mono\\mono\\metadata\\threads.c:1344] start_wrapper
0x00007FF8DEF57034 (KERNEL32) BaseThreadInitThunk
0x00007FF8E0D42651 (ntdll) RtlUserThreadStart

  1. Resolution Note (fix version 2023.1.0a15):

    Fixed in: 2023.1.0a15

  2. Resolution Note (fix version 2022.2.0b10):

    Fixed in: 2022.2.0b10

  3. Resolution Note (fix version 2022.1.23f1):

    Fixed in: 2022.1.23f1

  4. Resolution Note (fix version 2021.3.12f1):

    Fixed in: 2021.3.12f1

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