Search Issue Tracker
Fixed in 2022.2.X
Duplicate in 2021.3.X
Votes
0
Found in
2019.4
2020.3
2021.2
2021.2.0f1
2022.1
2022.2
Issue ID
1377023
Regression
No
Particle System flickers/disappears when using Custom Simulation Space
Reproduction steps:
1. Download and open the attached "UIToolkit Bug.zip" project
2. Select the "Pixel Cloud Shape Wizard Crown" game object
3. In the Inspector window, change the "Simulation Space" to "Custom"
4. Drag the "GameObject" game object into the "Custom Simulation Space" field
5. Move the particle system around the Scene view
Expected result: The particle system does not flicker/disappear
Actual result: The particle system flickers/disappears
Reproducible with: 2019.4.35f1, 2020.3.26f1, 2021.2.9f1, 2022.1.0b3, 2022.2.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on [NSApplication endModalSession:] when saving while Play Mode is loading
- Incorrect Preferred Height calculation when a single text line uses different Font Assets
- [ShaderGraph] Redo Collapse Nodes action does not fully collapse the Nodes
- [Ubuntu] Mouse cursor is set box select mode after exiting VFX Graph's Rename Context function
- Unrecognized identifier DECLARE_STACK_CB error is thrown when VirtualTexture Property is used with Custom RenderTexture target
Add comment