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Editor crashes on mono_log_write_logfile when initializing a class deriv...
Reproduction steps: 1. Open the attached "case_1272391.zip" project 2. Enter Play mode -- Observe the crash Reproducible with: 0.9.... Read more
Unity crashed after creating new project with organization selected on l...
- Go to your UDN account and create an Organization - Open an existing Unity project - Go to File -> Create new project - On the New... Read more
Scene View - Camera type label doesn't update when creating a new project
If you are editing a project that uses an orthographic (iso) camera in the scene view, close it then and create a new 3D project, th... Read more
2d sprite animation does not rotate outside of animation preview
Steps to reproduce: 1. Download and open attached project "764744_repro.zip" 2. Open scene "Main" 3. Open "Animation" tab (Window->A... Read more
[Mac Editor] EditorWindow.focusedWindow returns null when not focused on...
How to reproduce: 1. Open the attached project 2. Open "SampleScene" 3. Click on the Scene View to focus it (observe the "UnityEdito... Read more
An instance of a class that is derived from a class that is derived from...
Steps to reproduce: 1. Open attached project 2. Open up 'blah.cs' script and notice that Msg class is derived from MessageBase and ... Read more
The Windows standalone player has a default SynchronizationContext set
To reproduce: 1. Create a new Unity project. 2. Add a script to a game object with this code: void Awake() { if (System.Threadi... Read more
2D Skin with AlwaysUpdate unchecked will not deform anymore when culled ...
To reproduce: 1. Open the project “SkinBugReport” 2. Enter Play mode 3. Move the Main Camera away, so the rabbits cannot be seen ... Read more
[UX] [Color space] Cancel button greyed out when switching color space
Steps 1. open a project (ideally lots of textures) 2. switch color space in project settings > player settings > other settings Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects