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[iOS] Setting Store Action DontCare for MSAA RT, sets Store Action to st...
How to reproduce:1. Open the attached 'StoreActionDontCareWithMSAA.zip' project2. Build for iOS and open the Xcode project3. Select ... Read more
[iOS][URP] Black & white artifacts appear on GameObject when Material co...
How to reproduce:1. Open the attached 'URP-iOS-issue.zip' project2. Open 'SampleScene' Scene and observe the Scene View3. Go to File... Read more
[Device Simulator] resets Application Settings when entering Play Mode
How to reproduce:1. Create and open a new project2. Install Device Simulator Package from Package Manager3. Open Device Simulator wi... Read more
ShaderUtil.GetAllShaderInfo() function doesn't return errors from Surfac...
How to reproduce:1. Open the user's attached project2. Go to Assets -> Shaders in the Project window3. Select the Foo asset and o... Read more
EnlightenRuntimeManager.PostUpdate takes time when realtime GI is disabled
When realtime GI is disabled we should not be spending any time in tracking scene changes. However that is currently not true and e.... Read more
[XR][XRSDK][Link][Quest] intermittent crash caused by get_config call in...
Repro steps:1. Open attached project2. Enter Play Mode with Quest connected and Link set up3. Grab and release the flower quickly fo... Read more
[Profile Analyzer] Timings in Marker Summary all show 0.00ms when marker...
How to reproduce:1. Open attached "ProfileAnalyzer" project2. Open Profile Analyzer (Window->Analysis->Profile Analyzer)3. Loa... Read more
[IL2CPP] Build fails with an Exception when IL2CPP Scripting Backend is ...
How to reproduce:1. Open user's attached project2. Go to File -> Build Settings3. Press Build Expected result: Project builds suc... Read more
Keyboard.current.(key).wasPressedThisFrame is true for large number of f...
Reproduction steps:1. Open attached project "InputSystemEditor.zip" and scene "SampleScene"2. Enter Play Mode3. Press the "t" key4. ... Read more
AssetPostprocessor cannot reliably use DependsOnSourceAsset(), causing i...
How to reproduce:1. Open the attached TextureReImportTest.zip project2. In the Project pane, right-click on Assets and select Reimpo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation