Search Issue Tracker
Fixed in 10.0.0
Votes
4
Found in [Package]
8.1.0
Issue ID
1242250
Regression
No
[iOS][URP] Black & white artifacts appear on GameObject when Material contains Normal map
How to reproduce:
1. Open the attached 'URP-iOS-issue.zip' project
2. Open 'SampleScene' Scene and observe the Scene View
3. Go to File-> Build Settings-> Switch to iOS Platform
4. Build for iOS and deploy the Xcode project to the iOS device
Expected result: GameObjects look the same as in Editor
Actual result: White and black artifacts appear on objects when Normal map is assigned
Reproducible with: 2018.4.23f1(4.1.0), 2019.3.14f1(7.1.3), 2020.1.0b9(8.1.0), 2020.1.0a10(7.1.7, 8.1.0)
Reproducible with:
- iPad Air 2 (iOS 11.0.3)
- iPhone 6 (iOS 12.0) (user's info)
- iPad Air 6th gen (iOS 13.3) (user's info)
- iPad Air 2 (iOS 12.0) (user's info)
Not reproducible with:
- iPhone 8 (iOS 12.0)
- iPhone XR (iOS 13.4.1)
- VLNQA00314, Lge Nexus 5X (Nexus 5X), Android 8.0.0, CPU: Snapdragon 808, GPU: Adreno (TM) 418
- VLNQA00069, Motorola Moto G (5) Plus (Moto G (4)), Android 7.0, CPU: Snapdragon 617 MSM8952, GPU: Adreno (TM) 405
- VLNQA00052, Xiaomi MI MAX (MI MAX), Android 7.0, CPU: Snapdragon 617 MSM8952, GPU: Adreno (TM) 510
- VLNQA00320, Xiaomi - (Redmi Note 8 Pro), Android 9, CPU: MediaTek Helios G90T MT6785T, GPU: Mali-G76 MC4
- macOS Standalone
Notes:
- Screenshots of the issue are attached in Edit
- Not reproducible on Built-in pipeline
- Could reproduce on Metal and openGLES 2
- Could not reproduce the issue with Unity meshes, custom FBX models
- Could not reproduce the issue with other texture maps (Metallic, Albedo, Height)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 10.0.0):
Fixed in Universal Render Pipeline 10.10.10-preview.26 available in 2020.2.0a20