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[CharacterController] isGrounded returns wrong values while character is...
Steps to reproduce: 1. Open the attached project2. Add a 'Test' input button in Editor/Project Settings/Input3. Open and play the 'A... Read more
Building through batch mode fails if a script was deleted outside of the...
Reproduction steps:1. Open and Exit "UnityIssue726318.zip" project2. Delete any script (Advert.cs)3. Run Unity with the command line... Read more
[LWRP/Mac] Assertion failed on expression exceptions are thrown on creat...
"Assertion failed on expression: 'alternativeBackBuffer->GetWidth() == window->GetWidth()'" exceptions are thrown on creating ... Read more
[Addressables] Paths for Assets marked as 'Addressable' do not update in...
How to reproduce:1. Open user-submitted project (AddressablesPathUpdate)2. Open the Scenes folder and mark 'SampleScene' as 'Address... Read more
You can not change a GO's name in the Hierarchy using F2 when there is a...
How to reproduce:1. Open the "SampleScene" Scene in the attached "NameChangeDeselect.zip" Project2. Click on "dfdfregr" GameObject3.... Read more
Wrong NativeName displayed when returning System.Globalization.CultureIn...
Reproduction steps: 1. Open the project “IN-87466.zip“2. Open the scene “SampleScene“3. Enter Play Mode4. Observe the result in the ... Read more
Editor crashes when exiting the Play Mode while a certain GameObject is ...
Reproduction steps:1. Open the repro project2. Open _LittleDemolition2/_Scenes/Stages/021.unity scene3. Select the Stage GameObject ... Read more
SVG viewport is not preserved when imported as UI Toolkit Vector Image
Reproduction steps:1. Open “PaddingProject“2. Open “ExpectedScene” and observe the SVG’s padding in the Game view3. Open “ActualScen... Read more
Using Camera::Render to render a picture to a texture does not work
How to reproduce: 1. Open attached project2. Open scene RenderTextureBug.unity3. Build to iOS and run4. Press the 'Snap Picture' but... Read more
Game View needs an extra redraw when existing play mode
- Open scene Startup in the attached project: Notice a black GameView saying "No Cameras Rendering"- Press Play in the Editor and le... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window