Search Issue Tracker
By Design
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.2.0a1
2019.3.0a1
2019.3.0b1
2020.1.0a1
Issue ID
1179867
Regression
No
You can not change a GO's name in the Hierarchy using F2 when there is a script that is constantly renaming one of the GOs
How to reproduce:
1. Open the "SampleScene" Scene in the attached "NameChangeDeselect.zip" Project
2. Click on "dfdfregr" GameObject
3. Press F2 to rename it
Expected Behaviour: The GameObject's name becomes a field that you can change
Actual Behaviour: Once the GameObject's name becomes a field it instantly becomes uneditable again
Reproducible with: 2017.4.32f1, 2018.4.8f1, 2019.2.2f1, 2019.3.0b1, 2020.1.0a2
Note: You can still rename the GameObject from the Inspector
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note:
As designed, there are recursive calls that rename the objects so it's expected.