Search Issue Tracker
By Design
Votes
0
Found in
2017.4.0f1
2018.4.0f1
2019.2.0a1
2019.3.0a1
2019.3.0b1
2020.1.0a1
Issue ID
1179867
Regression
No
You can not change a GO's name in the Hierarchy using F2 when there is a script that is constantly renaming one of the GOs
How to reproduce:
1. Open the "SampleScene" Scene in the attached "NameChangeDeselect.zip" Project
2. Click on "dfdfregr" GameObject
3. Press F2 to rename it
Expected Behaviour: The GameObject's name becomes a field that you can change
Actual Behaviour: Once the GameObject's name becomes a field it instantly becomes uneditable again
Reproducible with: 2017.4.32f1, 2018.4.8f1, 2019.2.2f1, 2019.3.0b1, 2020.1.0a2
Note: You can still rename the GameObject from the Inspector
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note:
As designed, there are recursive calls that rename the objects so it's expected.