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Extra shadows appear in HDRP when Shadows Update Mode is set to On Deman...
How to reproduce: 1. Open the “IN-52384_HDRP-repro.zip“ 2. Open the “OutdoorsScene“ 3. Enter Play mode Expected result: No ext... Read more
EditorGUILayout.EnumFlagsField breaks when enum member has a -1 assigned
Reproduction steps: 1. Open the attached project "EnumFlagsField" 2. Select "Test" GameObjert in the Hierarchy Expected result:... Read more
[Project View] Certain console errors trigger the lock icon highlight on...
*Repro:* 1. Open attached project. 2. Open scene Assets > Scenes > Gameplay 3. Note the error that appears in Console. With Proje... Read more
Crash after entering Play Mode when Rendering Path is set to "Forward+" ...
Reproduction steps: 1. Open the attached “repro-project“ 2. Open the “Assets/Scenes/SampleScene.unity“ scene 3. In the Project wi... Read more
"Create App Packages..." option is greyed out when trying to Create App ...
How to reproduce: 1, Create a new Unity project 2, Build the project for UWP 3, Open the built Solution in Visual Studio 4, Sele... Read more
Animator node- Inconsistent transition representation for multiple trans...
Many small arrows appear for multiple transitions to self. This does not follow the default format where three triangles represents ... Read more
Rigidbody collisions are erratic when using the Temporal Gauss Seidel Ph...
Reproduction steps: 1. Open the attached “IN-50775 TGS Physics solver.zip“ project 2. Open the “SampleScene” 3. Enter Play mode ... Read more
Screen Space decals do not render into all Gbuffers
Screen space decals in deferred should render into all GBuffers. Currently they only render into the Emissive/GI/Lighting buffer. ... Read more
Screen space decals calculate ambient lighting incorrectly
Rotating screen space decals will change the ambient lighting Steps to reproduce: # Open attached repro project # Observe the... Read more
Shaders "ProbeVolumeSamplingDebug" and "ProbeVolumeOffsetDebug" are inco...
Steps to reproduce: # Open an empty URP project on the Editor # In the Project view, go to Packages/Universal RP/Shaders/Debug ... Read more
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