Search Issue Tracker
Fixed in 2023.2.1f1
Fixed in 2023.2.X, 2023.3.X, 2023.3.0a9
Votes
0
Found in
2023.2.0b10
2023.3.0a7
Issue ID
UUM-47145
Regression
No
Shaders "ProbeVolumeSamplingDebug" and "ProbeVolumeOffsetDebug" are incorrectly named on URP
Steps to reproduce:
- Open an empty URP project on the Editor
- In the Project view, go to Packages/Universal RP/Shaders/Debug
- Open either "ProbeVolumeSamplingDebug" or "ProbeVolumeOffsetDebug" in a text editor
- Observe the shader name and tags
Expected result: the shader name and tag specifies URP
Actual result: the shader name is "Hidden/HDRP/ProbeVolumeOffsetDebug" and the "RenderPipeline" tag is missing
Notes: the shaders are incorrectly named in the version they were introduced. Issue originally reproduced in 2023.3.0a1.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note (fix version 2023.3):
The URP shaders ProbeVolumeOffsetDebug and ProbeVolumeSamplingDebug no longer refer to HDRP, and have tags that refer to URP.