Search Issue Tracker
Won't Fix
Votes
2
Found in
2021.3.30f1
2022.3.8f1
2023.1.11f1
2023.2.0b7
2023.3.0a3
6000.0.0b11
Issue ID
UUM-47140
Regression
No
Rigidbody collisions are erratic when using the Temporal Gauss Seidel Physics solver type
Reproduction steps:
1. Open the attached “IN-50775 TGS Physics solver.zip“ project
2. Open the “SampleScene”
3. Enter Play mode
Expected result: The “Cube” GameObjects don’t fly off the “Plane” explosively and bounce conservatively (see the internally attached video)
Actual result: The “Cube” GameObjects bounce and fly off the “Plane” explosively (see the internally attached video)
Reproducible with: 2021.3.30f1, 2022.3.8f1, 2023.1.11f1, 2023.2.0b7, 2023.3.0a3
Reproduced on: Windows 11 Pro (22H2)
Not reproduced on: No other environment tested
Notes:
- Using the “Projected Gauss Seidel” Physics solver type produces the Expected result
- Reproducible in Player
- Reproducible in a new project
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
After review we have elected not to fix this issue at this time.