Search Issue Tracker
Fixed in 5.0.0-preview
Votes
0
Found in [Package]
4.0.0-preview
Issue ID
1086678
Regression
No
[ShaderGraph] Incorrect Port dimensions on several nodes
Several nodes have incorrect dimensions for ports:
- Texel Size
- Defines vec1s as vec2s
- Dielectric Specular
- Output is Vector3
- Scene Color/ Scene Depth
- All UVs are vec3
- Depth out is vec3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment