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Fixed

Votes

0

Found in

2021.3.28f1

2022.3.4f1

2023.1.3f1

2023.2.0a22

Issue ID

UUM-41466

Regression

Yes

Mouse and JoystickButton KeyCodes are different in runtime when selected in Inspector

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Reproduction steps:
1. Open the “KeyCodeStripped” project
2. Open the “SampleScene” scene
3. Select the "Checker" GameObject
4. In Inspector ensure the selected KeyCode is "Mouse 0"
5. Enter Play Mode and observe the Console

Expected result: The selected KeyCode (i.e. “Mouse0”) is logged
Actual result: An unexpected KeyCode (i.e. “Print” in 2022.3, "Break" in 2023.1) is logged

Reproduced in: 2022.2.21f1, 2022.3.5f1, 2023.1.0b18, 2023.1.3f1, 2023.2.0a16, 2023.2.0a19
Not reproduced in: 2021.3.28f1, 2022.2.20f1, 2023.1.0b17, 2023.1.4f1, 2023.2.0a15, 2023.2.0a20, 2023.2.0b1

Regressed in: 2022.2.21f1, 2023.1.0b18, 2023.2.0a16
Already fixed in: 2023.1.4f1, 2023.2.0a20

Reproduced using: Windows 10 (by reporter), macOS 13.4.1 (Intel)

Notes:
1. Reproducible KeyCodes start from “Left Meta” till the end
2. KeyCodes between "Left Meta" and "Alt Gr" can instantly change the selection to their unexpected KeyCodes (e.g. select "Mouse 0", then select "Left Meta", and the selected KeyCode will set to "Right Meta")
3. Also reproduced in Player

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