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Won't Fix
Votes
0
Found in
2021.3.28f1
2022.3.4f1
2023.1.3f1
2023.2.0a22
Issue ID
UUM-41469
Regression
No
“AudioSource.isPlaying” returns true before the clip plays when using “AudioSource.PlayScheduled”
How to reproduce:
1. Open the user’s attached “PlayScheduled.zip” project
2. Enter Play Mode
3. Press any key on the keyboard
4. Listen to the sound and observe the Console window
Expected result: “UPDATE True” is logged when the sound starts to play
Actual result: “UPDATE True” is logged before the sound starts to play
Reproducible with: 2021.3.28f1, 2022.3.4f1, 2023.1.3f1, 2023.2.0a22
Reproduced on: macOS 13.2.1 (Intel)
Note: reproducible in the Editor and Standalone Player (macOS)
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it.
Our current areas of focus include processing user feedback related to the recently-delivered Audio Random Container, as well as evolving other workflows. We know each case is different, so do please continue to log any issues you find, as well as provide general feedback on our roadmap page to help us prioritize.
Roadmap: https://unity.com/roadmap/unity-platform/audio-video