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1
votes
Fixed

Can't change reference type when Prefab Variant overrides managed refere...

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Apr 29, 2023

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Version/s: 2021.3.23f1, 2022.2.16f1, 2023.1.0b14, 2023.2.0a13, 2023.3.0a3

Reproduction steps: 1. Open the attached project “BugReport“ 2. Open the “Original“ Prefab 3. In the context menu of “My Componen... Read more

0
votes
Won't Fix

Sprite Mode "Multiple" is set by default when importing images

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Apr 30, 2023

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Version/s: 2023.1.0b13, 2023.2.0a11

How to reproduce: 1. Create a new project 2. Import any image to Unity 3. Select the imported image and change Texture Type from “De... Read more

0
votes
Fixed

Mock Runtime option in OpenXR toggles on after entering Play Mode if it ...

Package: OpenXR Plugin

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Apr 30, 2023

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Version/s: 1.7.0

Steps to reproduce: 1. Open the attached user's project "test.zip" 2. Connect Oculus link to Quest 2 3. Make sure OpenXR is selec... Read more

0
votes
Fixed

GameObjects are not being rendered in the Scene view when their Z positi...

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Apr 30, 2023

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Version/s: 2021.3.23f1

Steps to reproduce: 1. Open the “Impulse Input System” project 2. Open “level1” scene 3. Compare the Scene view and the Game view... Read more

0
votes
Fixed

Scriptable Object Subclasses Element Addressable asset is empty, while S...

Package: Addressables

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May 02, 2023

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Version/s: 1.21.2

Reproduction steps: 1. Open the attached “AssetReferenceDrawerBug” project 2. Select the “Assets/New Repro.asset” Scriptable Obj... Read more

0
votes
Won't Fix

DualSense controller mappings are corrupted when using legacy Input Manager

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May 02, 2023

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Version/s: 2020.3.47f1, 2021.3.24f1, 2022.2.17f1, 2023.1.0b14, 2023.2.0a12, 2023.3.0a3

How to reproduce: 1. Open the “DualSense_LegacyInput_Bug“ project 2. Open the “MainScene“ 3. Enter Play Mode and observe the Game... Read more

0
votes
Active

[Android] Build crashes on CreateAllocationAsync when using IL2CPP Scrip...

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May 02, 2023

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Version/s: 2021.3.23f1, 2022.2.18f1, 2023.1.0b13, 2023.2.0a13

How to reproduce: 1. Open the “IN_21347” project 2. Connect an Android device 3. Press File → Build Settings and select your devi... Read more

0
votes
Fixed

[Android] FrameBufferFetch renders UI Vertex Color incorrectly

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May 02, 2023

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Version/s: 2020.3.47f1, 2021.3.23f1, 2022.2.16f1, 2023.1.0b14, 2023.2.0a11, 2023.3.0a3

How to reproduce: 1. Open the attached “IN-36566” project 2. Open the “SampleScene” and observe the UI in the Game View 3. Build ... Read more

0
votes
Won't Fix

[Android] Build freezes on Android TV devices

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May 02, 2023

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Version/s: 2021.3.23f1, 2022.2.16f1, 2023.1.0b14, 2023.2.0a11, 2023.3.0a3

How to reproduce: 1. Open the attached “IN-36803“ project 2. Put Android TV device in the same network 3. In the Build Settings... Read more

0
votes
Fixed

[Android][Universal RP] Lens Flares are corruptly rendered when Renderin...

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May 02, 2023

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Version/s: 2021.3.24f1

How to reproduce: 1. Open the project “Empty google” 2. Build And Run the “Homebase” Scene on an Android device 3. Observe the P... Read more

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