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Can't change reference type when Prefab Variant overrides managed refere...
Reproduction steps: 1. Open the attached project “BugReport“ 2. Open the “Original“ Prefab 3. In the context menu of “My Componen... Read more
Sprite Mode "Multiple" is set by default when importing images
How to reproduce: 1. Create a new project 2. Import any image to Unity 3. Select the imported image and change Texture Type from “De... Read more
Mock Runtime option in OpenXR toggles on after entering Play Mode if it ...
Steps to reproduce: 1. Open the attached user's project "test.zip" 2. Connect Oculus link to Quest 2 3. Make sure OpenXR is selec... Read more
GameObjects are not being rendered in the Scene view when their Z positi...
Steps to reproduce: 1. Open the “Impulse Input System” project 2. Open “level1” scene 3. Compare the Scene view and the Game view... Read more
Scriptable Object Subclasses Element Addressable asset is empty, while S...
Reproduction steps: 1. Open the attached “AssetReferenceDrawerBug” project 2. Select the “Assets/New Repro.asset” Scriptable Obj... Read more
DualSense controller mappings are corrupted when using legacy Input Manager
How to reproduce: 1. Open the “DualSense_LegacyInput_Bug“ project 2. Open the “MainScene“ 3. Enter Play Mode and observe the Game... Read more
[Android] Build crashes on CreateAllocationAsync when using IL2CPP Scrip...
How to reproduce: 1. Open the “IN_21347” project 2. Connect an Android device 3. Press File → Build Settings and select your devi... Read more
[Android] FrameBufferFetch renders UI Vertex Color incorrectly
How to reproduce: 1. Open the attached “IN-36566” project 2. Open the “SampleScene” and observe the UI in the Game View 3. Build ... Read more
[Android] Build freezes on Android TV devices
How to reproduce: 1. Open the attached “IN-36803“ project 2. Put Android TV device in the same network 3. In the Build Settings... Read more
[Android][Universal RP] Lens Flares are corruptly rendered when Renderin...
How to reproduce: 1. Open the project “Empty google” 2. Build And Run the “Homebase” Scene on an Android device 3. Observe the P... Read more
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