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Mathf.SmoothDampAngle sets currentVelocity to NaN when Time.timeScale is...
How to reproduce:1. Open the attached Project "dampTest" and load Scene "SampleScene"2. Enter Play Mode3. Press the "T" key on the k... Read more
NullReferenceException is thrown when clicking on an empty ListView
Reproduction steps:1. Open project “StylesheetFoldout”2. Open “SampleScene”3. Enter Play Mode4. Click anywhere in Game view5. Observ... Read more
"Isometric Z as Y" tilemap tiles that should be behind a GameObject appe...
Reproduction steps:1. Open project “2d_isometricSorting_testing”2. Open scene “testing_01”3. Observe the Scene View Expected result:... Read more
Unused override is created when removed component is applied via context...
Add Cube GameObject to the Hierarchy Convert it to the prefab Remove BoxCollider Apply removed component via context menu on the rem... Read more
TMP_FontAsset.faceInfo setter access is internal
Reproduction steps:1. Open the attached project “IN-38946 Font Asset.zip”2. Observe the “Assets/NewBehaviourScript.cs(13,9): error C... Read more
Editor crashes on RenderBufferManager when generating procedural worlds
Reproduction steps:1. Open project “GaiaTest”2. Go to “Window\Procedural Worlds\Gaia\Show Gaia Manager”3. Select “1. Terrains”, choo... Read more
Blittable classes are not being pinned and passed directly to the native...
How to reproduce:1. Open the "IN_38621" project2. Press File -> Build Settings -> Build3. In the build folder open the "Il2Cpp... Read more
The "PropertyStreamHandle" does not take effect when the weight of "Anim...
Reproduction steps:1. Open project “Repro.zip”2. Open “SampleScene”3. Enter Play Mode4. Drag the weight slider to the left5. Observe... Read more
Full Screen Compute Shader in SPI throws "Compute shader: Property (_Cam...
Steps to reproduce:1. Open the attached user's project from the Dropbox link "compute-xr-test.zip"2. Make sure MockHMD plugin is ena... Read more
Invalid Subscript Shader error when adding to Vertex in shadergraph
Repo steps: Open Unity Scene (HDRP) Right click in the project window Create > shadergraph > HDRP > Unlit shadergraph Pull ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text overlap and is unreadable in Inspector > Terrain Paint Texture after creating new Terrain Layer
- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"
- Out of memory crash when selecting more than 80000 Assets simultaneously
- UI Toolkit Button text is not rendered when the Button has fixed height with specific Icon font