Search Issue Tracker
Fixed in 1.6.0
Votes
0
Found in [Package]
1.1.5
Issue ID
1214206
Regression
No
[Oculus Quest][GearVR] Application crashes if Minify is set to Proguard/Gradle in the player settings
How to reproduce:
1. Open attached "New Unity Project"
2. Make sure that Minify in Project Settings (Publishing Settings) is set to Proguard/Gradle
3. Build&Run application for Quest or GearVR capable device
Result - Application crashes
Reproducible with - 2020.1.0a21, 2019.3.0f6, 2019.3.0b1
Pacakges tested with - Oculus XR Plugin 1.0.0, 1.1.5
DUT:
VLNQA00101, Samsung Galaxy Note8 (SM-N950U), Android 8.0.0, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
Oculus (Quest), Android 7.1.1, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
VLNQA00220, Samsung Galaxy Note9 (SM-N960F), Android 8.1.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 1.6.0):
This will be fixed in the Oculus XR Plugin package version 1.6.0.