Search Issue Tracker
Fixed in 4.3.0-preview.4
Votes
1
Found in [Package]
4.3.0-preview.2
Issue ID
1214103
Regression
Yes
[ProBuilder] ProBuilder created Shapes disappear in Build when Script Stripping is enabled
Reproduction steps:
1. Create a new Project
2. Import ProBuilder preview.2 - 4.3.0 via Package Manager
3. Go Tools -> ProBuilder -> ProBuilder Window
4. Create a new Shape and make sure it is visible in the Game view
5. Build and Run the project
Expected result: the previously created Shape is visible
Actual result: Shape is invisible in Build
Reproducible with: ProBuilder preview.2 - 4.3.0 (2018.4.16f1, 2019.2.19f1, 2019.3.0f6, 2020.1.0a20)
Not reproducible with: ProBuilder preview.1 - 4.3.0 (2018.4.16f1, 2019.2.19f1, 2019.3.0f6, 2020.1.0a20)
Not reproducible in Probuilder 4.2.3 (Verified) and 2019.3.0f6
Could not test with 2017.4 - no Package Manager to install ProBuilder
Notes:
1. Disabling Script Stripping (Edit -> Preferences -> ProBuilder) resolves the issue
2. This is a Package regression (regression ver. preview.2 - 4.3.0)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGPU errors when CoreCopy shader is used to copy an MSAA texture
- Unity Cloud icon does not appear next to project and does not connect correctly when the project is created with Cloud but closed right after creation
- ScrollerSlider in the Scroller Control is still using UXMLTraits
- Crash on ExtractHandles when shutting down the Editor in a specific scene while Burst jobs are in progress
- Unity Hub closes with no "Project is currently open" window when selecting an already open project from the Projects list
Resolution Note (fix version 4.3.0-preview.4):
https://github.com/Unity-Technologies/com.unity.probuilder/tree/runtime/fix-shapes-disappearing
Fixed in ProBuilder preview.4 - 4.3.0