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Fixed in 2020.1.X
Fixed in 2019.3.X, 2019.4.X
Votes
0
Found in
2019.3
Issue ID
1214197
Regression
Yes
[Metal][Editor] Memory grows continuously until Editor crashes when importing 100k materials
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View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Silicon] Crash on ScriptableRenderLoopJob when machine is left idle while the Editor is in Play mode
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- New items are created and old ones remain in memory when using 'treeView.SetRootItems(items)' and 'treeView.Rebuild()' which can cause a memory leak
- Code continues to run after enabling the Frame Debugger when in paused Play Mode and using 'WaitForSecondsRealtime' coroutine
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