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"Importer(SpeedTreeImporter) generated inconsistent result for asset" on...
SpeedTreeImporter generates inconsistent import results How can we reproduce it using the example you attached 1 Open attached proj... Read more
[HDRP][DLSS] Rendering performance drop when Physically Based Depth Of F...
How to reproduce: 1. Open the attached project named "hdrp_dxr_dlss.zip" 2. Open the Scenes/samplescene 3. Enter Play mode 4. Observ... Read more
JsonUtility fails to update Object references when running the test on S...
How to reproduce: 1. Open attached project "TestJSON.zip" 2. Open Test Runner window 3. Select PlayMode in the Test Runner window 4.... Read more
CPU/GPU utilization goes up to 10-40% when Occlusion Culling window is o...
How to reproduce: 1. Open attached project "EditorGpuUtilization.zip" 2. Look at the GPU/CPU utilization in the Task Manager 3. Open... Read more
No proper error message when mismatching player build and editor version
When you try to connect the profiler to a player built when a more recent version of Unity, one out of two things can happen: 1. It... Read more
TextureSheetAnimation loops through all frames when Cycles is set to 2 o...
How to reproduce: 1. Create a new project 2. Import "BulletShell.unitypackage" package 3. Drag "BulletShell" (Assets/Particles/Bulle... Read more
PhotoCapture has a very low framerate
How to reproduce: 1. Open the attached "Project.rar" project 2. Switch to UWP 3. Enter the PlayMode 4. Press "Start Capture" Expect... Read more
Tutorial window Start/Next/Back/Done buttons are unresponsive when in Fu...
Reproduction steps: 1. Create and open an FPS Microgame template project (or import any Microgame by Unity Technologies from the Ass... Read more
[IOS] Cannot run any Unity build on iOS Simulator for iOS <14 on Big Sur
Reproduction steps: 1. Create an empty Unity project on macOS Big Sur and switch platform to iOS 2. Go Project Settings -> Player ->... Read more
Undo is not working in Global Settings
To reproduce: 1. In URP Global settings, change the Light Layer name; 2. Check if the light layer name is correct in Directional lig... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
- Scrolling vertically and horizontally is very fast when in Play Mode and RuntimeInputBackend is set to UIToolkitInputBackendOption.Default
- Crash on MemoryProfiler::UnregisterAllocation when initializing entities and leaving Play Mode with Occlusion Culling enabled
- Crash on mdb_page_alloc when opening a project that was running while the PC shut down
- macOS Player freeze when using RunInBackground and Command+Tabbing to and from the application