Search Issue Tracker

0
votes
Fixed

[Template] Black screen is rendered on resetting packages to default

Packman

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Jul 27, 2018

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Version/s: 2018.3.0a4

On resetting packages to default in templates, Scriptable Render Pipeline loses Render Pipeline asset reference in Settings under G... Read more

0
votes
Not Reproducible

Search does not work for samples emitted using Profiler.BeginSample

Profiling

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Jul 27, 2018

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Version/s: 2018.1

When emitting a sample using Profiler.BeginSample("MySample"); // do stuff Profiler.EndSample() The sample will show up in hierarc... Read more

0
votes
Fixed

[Android] Objects are flickering when Dynamic Batching is enabled

Mobile

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Jul 17, 2018

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Version/s: 2018.2.0b11, 2018.2.0f2

Steps to reproduce: 1. Open user attached project 2. Build & Run on Android device 3. Observe the flickering of the side objects Ex... Read more

0
votes
Duplicate

Mouse Events aren't detected on a GameObject without a Rigidbody which i...

Physics

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Jul 26, 2018

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Version/s: 2018.1.6f1, 2018.2.0a8

Repro steps: 1. Open QA attached project "repro_1064589" 2. Open scene "0" 3. Enter Play Mode 4. Click the Sphere on the right 5. Ob... Read more

0
votes
Duplicate

Debug view of TerrainCollider is broken

Physics

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Jul 28, 2018

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Version/s: 2018.3

Debug View for the TerrainCollider is not rendered correctly. Actual physics for the Terrain seems to be working properly so it appe... Read more

0
votes
Won't Fix

Vulkan + Graphics Jobs + OpenVR = Standalone Crash on Rift HMD

XR SDK

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Jul 27, 2018

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Version/s: 2018.3.0a5

Standalone Windows players using Vulkan with Graphics Jobs and OpenVR built from Unity 2018.3.0a5 crash upon launch. I saw this occ... Read more

0
votes
Fixed

[Android][Vulkan] Dynamic resolution doesn't work on Samsung Galaxy S6 E...

Mobile

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Jul 29, 2018

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Version/s: 2018.3.0a5

To reproduce: 1. Open project attached by QA 2. Switch to Android Platform and Vulkan Graphics API 3. Build and run Main scene on Sa... Read more

0
votes
By Design

[Profiler] Overview sections jump randomly when using Hierarchy view in ...

Profiling

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Jul 29, 2018

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Version/s: 2018.3.0a5

To reproduce: 1. Open project attached by QA 2. Open Corridor demo scene and enter play mode 3. Open Profiler tab 4. Select CPU are... Read more

0
votes
Fixed

[Graphics/Physics] RaycastHit.texCoord is very slow due to Mesh::Extract...

Physics

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Jul 29, 2018

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Version/s: 2018.2.0f2

To reproduce: 1. Open the project and Enter Play Mode 2. Select the ParticleEmitter object, and change the setting "useCustomTexCoor... Read more

0
votes
By Design

Collider position stays behind when spawned object is moved in same frame

Physics

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Jul 26, 2018

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Version/s: 2017.2.0a4, 2018.2.0f2

How to reproduce: 1. Open user's project 2. Open Window > Analysis > Physics Debugger 3. In the Hierarchy select 'Spawner' GameObjec... Read more

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