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0
votes
Won't Fix

Game view window scale resets when exiting full screen and scale was set...

Editor Platform

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Jun 29, 2022

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Version/s: 2022.1.0a16, 2022.2.0a10

To reproduce:1. Create a new project2. Open the Game view window3. Set aspect ratio to QHD (2560x1440)4. Set Scale to any value lowe... Read more

0
votes
Fixed

[Android][Post processing] Visual artifact occurs when using Post proces...

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Aug 23, 2024

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Version/s: 2022.3.37f1

Reproduction steps:1. Open the attached project “BugRepro”2. Open the “Assets/Scenes/test.unity” scene3. Build and Run on Android4. ... Read more

0
votes
Won't Fix

NullReferenceExceptions and GUI Errors thrown when navigating between Ed...

Window management

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Aug 19, 2019

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Version/s: 2019.2.0a1, 2019.3.0a1, 2019.3.0a12, 2020.1.0a1

Repro steps:1. Open attached project2. In a project window select "Scenes" folder3. Click on "SampleScene"4. Click on another Projec... Read more

0
votes
Fixed

[UNETServerDLL] "val>=0" assert rises when "ReliableSequenced" channel i...

Networking

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Jan 29, 2016

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Version/s: 5.4.0b3

Steps:1. Open attached project2. Run "ChatServer.exe"3. Run "ClientGUI.exe"4. Connect to server by pressing Connect button5. Press "... Read more

0
votes
Fixed

[Graphics] DrawMesh crashes editor if material is not valid or null

Graphics - General

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Dec 24, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Download and import attached project. (repro-case_756849-DrawMesh.zip)2. Open scene: main3. Press play. Crash... Read more

0
votes
Fixed

Crash on MemoryManager::Deallocate when opening a specific project

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Aug 09, 2024

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Version/s: 2022.3.42f1, 6000.0.15f1, 6000.1.0a7

How to reproduce:1. Open the attached "CrashRepro" project Reproducible with: 2022.2.0a16, 2022.3.42f1, 6000.0.15f1Not reproducible ... Read more

0
votes
By Design

Addressables.LoadAssetAsync<GameObject>({InvalidKey}).IsValid() returns ...

Package: Addressables

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Oct 12, 2022

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Version/s: 1.20.5

Steps to reproduce:1. Open the “IN-16619” project2. Enter Play mode and observe the Console Expected result: Log “False False”Actual... Read more

0
votes
By Design

Standard (Specular Setup) shader still has specular when using a black s...

Shaders

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Mar 24, 2015

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Version/s: 5.0.0f4

Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new... Read more

0
votes
Fixed

Texel validity scene view mode crashes

Progressive Lightmapper

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Oct 18, 2022

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Version/s: 2023.1.0a16

Steps to reproduce:1. Open [^Repro-Texel-Crash.zip]2. Open Scenes &gt; SampleScene.unity3. Go to Window &gt; Rendering &gt; Lighting... Read more

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