Search Issue Tracker
By Design
Votes
0
Found in
5.0.0f4
Issue ID
683419
Regression
No
Standard (Specular Setup) shader still has specular when using a black specular
Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new physic based shading), but as I understand specular setup is more like artificial specularity suppose to be.
1. Open scene "Test scene".
2. Select material "mat_test".
3. Notice that specular color is black and gloss is zero.
However cube is not completely black.
Reproduced: 5.0.1p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Scene View][Ubuntu] Prefab mode UI ghosting in HDRP
- Deleting AudioMixer asset throws MissingReferenceException and breaks the Audio Mixer window
- Crash on ScheduleGenerateTilingShape when modifying PolygonCollider2D path count and setting path vertices
- Crash when a scene is created with LocalPhysicsMode::Physics3D
- [HDRP] Light doesn't bounce off terrains
Add comment