Search Issue Tracker
By Design
Votes
0
Found in
5.0.0f4
Issue ID
683419
Regression
No
Standard (Specular Setup) shader still has specular when using a black specular
Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new physic based shading), but as I understand specular setup is more like artificial specularity suppose to be.
1. Open scene "Test scene".
2. Select material "mat_test".
3. Notice that specular color is black and gloss is zero.
However cube is not completely black.
Reproduced: 5.0.1p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment