Search Issue Tracker
Fixed
Fixed in 2022.3.47f1, 6000.0.20f1, 6000.1.0a8, 7000.0.0a22
Votes
0
Found in
2022.3.42f1
6000.0.15f1
6000.1.0a7
Issue ID
UUM-77961
Regression
Yes
Crash on MemoryManager::Deallocate when opening a specific project
How to reproduce:
1. Open the attached "CrashRepro" project
Reproducible with: 2022.2.0a16, 2022.3.42f1, 6000.0.15f1
Not reproducible with: 2021.3.42f1, 2022.2.0a15
Reproducible on: macOS 14.5 Sonoma (Intel), Windows 11 (reported by user)
Not reproducible on: No other environment tested
First few lines of stack trace:
0x00007ff7316f963c (Unity) MemoryManager::Deallocate
0x00007ff7316f9322 (Unity) MemoryManager::Deallocate
0x00007ff7317023da (Unity) free_alloc_internal
0x00007ff7321d7cfc (Unity) AnimatorControllerPlayable::ClearPlayable
0x00007ff7321d7f3e (Unity) AnimatorControllerPlayable::DeallocateResources
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Resolution Note (fix version 6000.0.20f1):
Fixed memory corruption issue that was occurring in the FontEngine when attempting to copy glyphs into an empty texture.