Search Issue Tracker
Fixed
Fixed in 2022.3.47f1, 6000.0.20f1, 6000.1.0a8, 7000.0.0a22
Votes
0
Found in
2022.3.42f1
6000.0.15f1
6000.1.0a7
Issue ID
UUM-77961
Regression
Yes
Crash on MemoryManager::Deallocate when opening a specific project
How to reproduce:
1. Open the attached "CrashRepro" project
Reproducible with: 2022.2.0a16, 2022.3.42f1, 6000.0.15f1
Not reproducible with: 2021.3.42f1, 2022.2.0a15
Reproducible on: macOS 14.5 Sonoma (Intel), Windows 11 (reported by user)
Not reproducible on: No other environment tested
First few lines of stack trace:
0x00007ff7316f963c (Unity) MemoryManager::Deallocate
0x00007ff7316f9322 (Unity) MemoryManager::Deallocate
0x00007ff7317023da (Unity) free_alloc_internal
0x00007ff7321d7cfc (Unity) AnimatorControllerPlayable::ClearPlayable
0x00007ff7321d7f3e (Unity) AnimatorControllerPlayable::DeallocateResources
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Uninitialized variable warning appears in the Inspector of a custom shader when the variable is initialized
- "Failed creating toolbar element from ID..." error is thrown when resetting the Scene view Overlay layout while an Asset Transformer Toolbox overlay is active
- Entity ID for Font Assets is serialized twice which throws an error when using Debug Inspector
- Play Mode can be entered when disabling Adaptive Performance and pressing either the Play Mode button or the keyboard shortcut to enter Play Mode before recompilation leading to errors and warnings thrown
- Parent ListView element also becomes selected when inner ListView element is selected
Resolution Note (fix version 6000.0.20f1):
Fixed memory corruption issue that was occurring in the FontEngine when attempting to copy glyphs into an empty texture.