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Fixed
Fixed in 2022.3.47f1, 6000.0.20f1, 6000.1.0a8, 7000.0.0a22
Votes
0
Found in
2022.3.42f1
6000.0.15f1
6000.1.0a7
Issue ID
UUM-77961
Regression
Yes
Crash on MemoryManager::Deallocate when opening a specific project
How to reproduce:
1. Open the attached "CrashRepro" project
Reproducible with: 2022.2.0a16, 2022.3.42f1, 6000.0.15f1
Not reproducible with: 2021.3.42f1, 2022.2.0a15
Reproducible on: macOS 14.5 Sonoma (Intel), Windows 11 (reported by user)
Not reproducible on: No other environment tested
First few lines of stack trace:
0x00007ff7316f963c (Unity) MemoryManager::Deallocate
0x00007ff7316f9322 (Unity) MemoryManager::Deallocate
0x00007ff7317023da (Unity) free_alloc_internal
0x00007ff7321d7cfc (Unity) AnimatorControllerPlayable::ClearPlayable
0x00007ff7321d7f3e (Unity) AnimatorControllerPlayable::DeallocateResources
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Resolution Note (fix version 6000.0.20f1):
Fixed memory corruption issue that was occurring in the FontEngine when attempting to copy glyphs into an empty texture.