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Crash in PhysicsManager::IgnoreCollision when a GameObject with “Is Trig...
How to reproduce:1. Open the attached “IN-112677“ project2. Open the "Main" Scene3. Enter Play mode4. In the Game window, click on t... Read more
SkinnedMeshRenderer::SupportsGPUBoneSkinning crash when setting hairRend...
Steps to reproduce:1. Open User-supplied project2. Open and run Scene "Scene" Reproduced in: 2017.4.33f1, 2018.4.10f1, 2019.2.8f1, 2... Read more
[Android] The Player freezes when an external display monitor is disconn...
Reproduction steps:1. Open the attached “IN-113050” project2. Build and Install the Android Player to the Android device3. In the An... Read more
Debugger breakpoint does not get hit when the breakpoint and the code ar...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the "Assets/SampleScene.unity" scene3. Open the “Assets/Scripts... Read more
[TestRunner] NUnit tests doesn't time out when [Timeout()] attribute is set
How to reproduce:1. Open the attached project "Nunit_case"2. Go to Window -> General -> Test Runner3. Run any of the given tes... Read more
Use legacy light probe sample counts is enabled for newly created projects
Steps to reproduce: 1. Create a new project using any template2. Open Project Settings > Editor3. Notice that "use legacy light p... Read more
Add filter button does not exist in Entities Hierarchy
How to reproduce:1. Create a new 3D (URP) Project2. Open Package Manager (Window -> Package Manager)3. Click '+' Icon4. Click "In... Read more
UNC AppData(Roaming) directory cannot be accessed
What happens: Unity.exe cannot boot in a particular environment. Details: When Unity.exe runs, it creates or accesses the Roaming fo... Read more
[WP8.1] Custom splash screen is zoomed in
To reproduce:1. Build & run the attached project. It has a custom splash screen setup2. Notice the the custom splash screen is d... Read more
Input actions asset not converted correctly when upgrading from 1.14.1
Steps to reproduce: Open up the attached reproduction project. Open up the file Assets/InputSystem_Asset.inputactions in the editor,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument