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UNC AppData(Roaming) directory cannot be accessed
What happens: Unity.exe cannot boot in a particular environment. Details: When Unity.exe runs, it creates or accesses the Roaming fo... Read more
Blend Tree: Extra Blend param is created and assigned
1. What happenedCreating a sub-blend tree, creates 2 Blend param sliders on the first blend tree. 2. How we can reproduce it using t... Read more
[URP] Background's Transparency is lost on Render Texture when Post Proc...
How to reproduce:1. Open the attached project2. Open the Scene labeled "SampleScene"3. Select the "Camera" in the Hierarchy parented... Read more
Dynamic resolution broken with custom pass
Context: [https://github.com/alelievr/HDRP-Custom-Passes/issues/32] Repro steps:- Download the HDRP Custom Pass repo - Open the scen... Read more
GameObject is not rendered when using specific shader and material
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Open the Game view t... Read more
Errors regarding different serialization layout in Development Build whe...
How to reproduce:1. Open the attached project 'BugRepro.zip'2. Build the project (make sure 'Development Build' is ticked)3. Run the... Read more
"Could not find asset metadata and GUID" warnings when serializing a sce...
Reproduction steps:1. Open the attached "PrefabIssue.zip" project2. Open the "PrefabBugScene" scene3. Enter Play mode4. Observe the ... Read more
Particles set to emit from a Skinned Mesh Renderer do not work with Blen...
When a particle system is set to use a Skinned Mesh Renderer as its Shape, and that mesh is using blend shapes, the particles are on... Read more
Shader Graph Node Reference samples become dirty on opening
How to reproduce:1. Open the "ShaderGraphET" project2. Go to Assets -> Samples -> Shader Graph -> 17.0.3 -> Node Referen... Read more
[ImageEffects] FXAA/SMAA causes build fail with "marked with HideFlags.D...
FXAA and SMAA cause build fails with "marked with HideFlags.DontSave but is included in the build". Repro: 1) Open project and build... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size