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Fixed
Fixed in 2021.3.52f1, 2022.3.62f1, 6000.0.49f1, 6000.1.1f1, 6000.2.0a9, 7000.0.0a26
Votes
0
Found in
2021.3.47f1
2022.3.56f1
6000.0.34f1
6000.1.0b2
6000.2.0a1
7000.0.0a1
Issue ID
UUM-93061
Regression
No
Crash on SkinnedMeshRenderer::UpdateSkinnedMeshes when interacting with the Editor in a specific Scene
How to reproduce:
1. Open the attached “IN-91613.zip” project
2. Open the “Assets/Assets/Miko.unity” scene
3. Enter Play Mode
4. Observe the Crash
Reproducible in: 2021.3.47f1, 2022.3.56f1, 6000.0.34f1, 6000.1.0b2
Reproducible on: Windows 11, macOS 12.7.4 (M1)
Not reproducible on: macOS 15.1.1 (Intel)
First few lines of stacktrace:
{noformat}0x00007ff7e092d7a6 (Unity) SkinnedMeshRenderer::UpdateSkinnedMeshes
0x00007ff7e0917c67 (Unity) SkinnedMeshRendererManager::UpdateAllSkinnedMeshes
0x00007ff7e09286c0 (Unity) `SkinnedMeshRenderer::InitializeClass'::`2'::PostLateUpdateUpdateAllSkinnedMeshesRegistrator::Forward
0x00007ff7e09d4a3c (Unity) ExecutePlayerLoop
0x00007ff7e09d4bb0 (Unity) ExecutePlayerLoop{noformat}
Notes:
- Entering Play Mode seems to always reproduce the crash, however, the Editor may also crash upon opening the project, as well as when resizing Game View or Scene View windows
- Deleting the Library folder does not prevent the crash
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