Search Issue Tracker
Third Party Issue
Votes
0
Found in
2021.3.47f1
2022.3.55f1
Issue ID
UUM-93072
Regression
No
Build fails with "Shader error in 'BK/StandardLayered" when using a custom shader
How to reproduce:
1. Open the “sahderError“ project
2. Select FIle → Build and Run
3. Observe the Console
Expected result: The Build is successful
Actual result: The Build Fails
Reproducible with: 2021.3.47f1, 2022.3.55f1
Not reproducible with: 6000.0.34f1, 6000.1.0b2
Reproducible on: Windows 10, macOS 15.1.1 (Intel)
Not reproducible on: No other environment tested
Notes:
- The Build is successful if it is attempted again after the errors
- Re-extract the project after reproducing the issue
- Could not find fixed version 6000.0.0b12 built successfully while 6000.0.0b11 did not, however, different errors were thrown
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
Please work with the asset author to resolve this issue.