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Incorrect Decimal Parsing in ConditionalFormatter when using cultures th...
Reproduction steps: 1. Open the attached “decimalparse.zip” project 2. Open the “SampleScene” 3. Enter the Play mode 4. Click on... Read more
[OpenXR] OpenXR plugin conflicts with InputSystem On-Screen Controls and...
Steps to reproduce: 1. Open the attached user's project "InputSystemTest.zip" 2. Make sure "Initialize XR on Startup" is enabled ... Read more
Bad performance when executing the Physics.IgnoreCollisions() method whi...
Reproduction steps: 1. Open the attached “repro_IN-90839“ project 2. Open “Assets/OutdoorsScene.unity“ Scene 3. Open the Profiler... Read more
[iOS] WebGL Player crashes when using certain iOS devices
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the Build Profiles Window (Files > Build Profiles) 3. Press the... Read more
[Android] Error "RenderTexture.Create failed: depth/stencil format unsup...
How to reproduce: 1. Open the “My Project.zip“ project 2. Open the “SampleScene“ scene 3. Build and Run for Android 4. Observe t... Read more
GridView does not update with new items when added at runtime until Aspe...
Reproduction steps: 1. Open the attached “GridViewTest.zip” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Enter ... Read more
"Physics.IgnoreCollision" is not respected when used with "Rigidbody.Swe...
How to reproduce: 1. Open the “IN-90841-SweepCollsion.zip“ project 2. Open the “SampleScene” 3. Enter Play Mode 4. Observe the C... Read more
Crash on vk::RenderSurface::GetFormat when building Asset Bundles and An...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. In the top menu select "Tools > EditorContentManager" 3. In the open... Read more
Inconsistent menu behaviors when clicking on the Gizmo menu button a sec...
How to reproduce: 1. Create and open a new project 2. Open the Scene view 3. Click on the arrow new the Gizmos button at the top ... Read more
Sprite Atlas bundles size is double when built for iOS
Reproduction steps: 1. Open the attached “BugRepro” project 2. In the Build Settings, make sure iOS platform is selected 3. In th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Android Debug Symbols shows a Warning that Cloud Diagnostics is enabled when Cloud Diagnostics Package is not installed
- [UI Builder] Insertion Point jumps to the end of the string when editing a new Selector name
- Android player crashes on "vk::RenderPasses::GetPackedRenderPass" when using Vulkan Graphics API in a specific project
- Crash on block_merge_next when updating a mesh
- Prefab Variant is created when creating an Original Prefab from a Prefab Variant