Search Issue Tracker
Fixed
Fixed in 6000.0.40f1, 6000.1.0b2
Votes
2
Found in
6000.0.25f1
6000.1.0a7
Issue ID
UUM-91055
Regression
Yes
[Android] Error "RenderTexture.Create failed: depth/stencil format unsupported - D32 SFloat S8 UInt (94)" and others shown and the Game view is rendered black when using URP 2D Renderer with Unity 6
How to reproduce:
1. Open the “My Project.zip“ project
2. Open the “SampleScene“ scene
3. Build and Run for Android
4. Observe the logcat
Expected result: No errors
Actual result: Erros “RenderTexture.Create failed: depth/stencil format unsupported - D32 SFloat S8 UInt (94). There is no compatible format on this platform or this fallback to a compatible format is disabled in the import inspector.”, “Light2D Pass: Unable to create transient attachment 0 with format D32 SFloat S8 UInt and 1 samples.“, and “EndRenderPass: Not inside a Renderpass“
Reproducible with: 6000.0.25f1
Reproducible environment: Windows 10 (Reporters)
Not reproducible environment: No other environment tested
Reproducible with these devices:
asus zenfone 5Z, Android 10 (Reporters)
Not reproducible with these devices:
VLNQA00225, Qualcomm (SDM845 for arm64), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00511, Samsung Galaxy S8 (SM-G950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00518, Google Pixel 4 (Pixel 4), Android 13, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00107, Huawei Nexus 6P (Nexus 6P), Android 8.1.0, CPU: Snapdragon 810 MSM8994, GPU: Adreno (TM) 430
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
Notes:
- CQA could not test as we do not have a specific device that reproduces the issue
- Issue reproduces only with the URP 2D Renderer, if the URP Universal Renderer (forward) is passed it works as expected
- Not reproducible in the Editor and Standalone
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Modifying the parent of a VisualElement while it’s already being modified is not allowed" error is thrown when entering text and pressing tab in the Search window
- Mesh colliders are not updating their positions of bounds correctly
- Images are missing from the "Open the sprite editor" documentation for 6.0, 6.1 and 6.2
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
- Unity Perforce Integration: VCS Connection Active State Fails via CLI with Valid Inputs
Resolution Note (fix version 6000.1.0b2):
Fix for this issue will be available on Unity 6000.1.0b2 and above