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Fixed
Fixed in 6000.0.40f1, 6000.1.0b2
Votes
2
Found in
6000.0.25f1
6000.1.0a7
Issue ID
UUM-91055
Regression
Yes
[Android] Error "RenderTexture.Create failed: depth/stencil format unsupported - D32 SFloat S8 UInt (94)" and others shown and the Game view is rendered black when using URP 2D Renderer with Unity 6
How to reproduce:
1. Open the “My Project.zip“ project
2. Open the “SampleScene“ scene
3. Build and Run for Android
4. Observe the logcat
Expected result: No errors
Actual result: Erros “RenderTexture.Create failed: depth/stencil format unsupported - D32 SFloat S8 UInt (94). There is no compatible format on this platform or this fallback to a compatible format is disabled in the import inspector.”, “Light2D Pass: Unable to create transient attachment 0 with format D32 SFloat S8 UInt and 1 samples.“, and “EndRenderPass: Not inside a Renderpass“
Reproducible with: 6000.0.25f1
Reproducible environment: Windows 10 (Reporters)
Not reproducible environment: No other environment tested
Reproducible with these devices:
asus zenfone 5Z, Android 10 (Reporters)
Not reproducible with these devices:
VLNQA00225, Qualcomm (SDM845 for arm64), Android 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00511, Samsung Galaxy S8 (SM-G950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71
VLNQA00518, Google Pixel 4 (Pixel 4), Android 13, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00107, Huawei Nexus 6P (Nexus 6P), Android 8.1.0, CPU: Snapdragon 810 MSM8994, GPU: Adreno (TM) 430
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
Notes:
- CQA could not test as we do not have a specific device that reproduces the issue
- Issue reproduces only with the URP 2D Renderer, if the URP Universal Renderer (forward) is passed it works as expected
- Not reproducible in the Editor and Standalone
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Resolution Note (fix version 6000.1.0b2):
Fix for this issue will be available on Unity 6000.1.0b2 and above