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Particle distribution discrepancy when sampling with mesh and skinned me...
Repro steps: 1. Import the attached quad and sample the positions uniformly. 2. Compare with a regular quad. 3. Observe discrepancie... Read more
[2D][Sprite Editor] Sprite Editor slicing undo doesn't work after Apply ...
[2D][Sprite Editor] Sprite Editor slicing undo doesn't work after Apply has been pressed Repro Steps: - Open "Unity Bug Test (sprit... Read more
MRC error when PhotoVideoCamera enabled and camera attached to object
How to reproduce: 1. Open the attached "RenderFromPVCameraRepro2018_Send.zip" project 2. Build to UWP 3. Open built the solution in ... Read more
Scripts in Assembly Definitions cannot reference UnityPurchasing classes...
Reproduction steps: 1. Open user attached project 2. Make any change to "Assets\Assembly That Uses IAP\ScriptThatUsesIAP.cs" Expect... Read more
UI Toolkit's Color field's label is instantly highlighted after opening ...
How to reproduce: 1. Open the user's attached to project "case_1306190-UIToolkit-PropertyField-RightClick.zip" 2. Select "GameObject... Read more
[URP] Fog's Start/End positions are inverted when the Fog Mode is set to...
How to reproduce: 1. Open the user's attached "PSX_shader_port.zip" project 2. Open the "SampleScene" Scene 3. Open the Fog settings... Read more
GUIToScreenPoint() returns physical screen coordinates when in GUIGroup
Reproduction steps: 1. Open user's project "GUIToScreenPointBug.zip" 2. Open "SampleScene" Scene 3. Enter Play Mode and click around... Read more
[UIElements] Context menu doesn't appear after right-clicking on UI Tool...
How to reproduce: 1. Open the user's attached to project "UIToolkit-PropertyField-RightClick.zip" 2. Select "GameObject" Prefab in t... Read more
Hybrid Renderer does not render Entities past -32785 units on the X Axis
Reproduction steps: 1. Open user attached project 2. Open "Assets\Scenes\SampleScene" scene and Press play 3. Select Scene View 4. D... Read more
Terrain inspector is suggesting a shader which doesn't work
Terrain inspector is suggesting a shader which doesn't work. Reproduction steps: 1) pull rev b20de102d0 from Graphics repo 2) Open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The camera's Gizmos frustum does not display correctly when there is a script containing the OnGUI method
- "InvalidOperationException" and additional errors throw in the Console window when using a custom Composite
- The Visual Effect Graphs Custom HLSL node does not generate errors when the HLSL code used is incorrect
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture