Search Issue Tracker
Fixed
Fixed in 6000.0.49f1, 6000.1.3f1, 6000.2.0a8
Votes
0
Found in
6000.0.31f1
6000.1.0a8
6000.2.0a1
Issue ID
UUM-91059
Regression
Yes
"Physics.IgnoreCollision" is not respected when used with "Rigidbody.SweepTest"
How to reproduce:
1. Open the “IN-90841-SweepCollsion.zip“ project
2. Open the “SampleScene”
3. Enter Play Mode
4. Observe the Console
Expected result: “hit? false“ is logged
Actual result: “hit? true“ is logged
Reproducible in: 6000.0.6f1, 6000.0.31f1, 6000.1.0a8
Not reproducible in: 2021.3.47f1, 2022.3.54f1, 6000.0.5f1
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Cloud icon does not appear next to project and does not connect correctly when the project is created with Cloud but closed right after creation
- ScrollerSlider in the Scroller Control is still using UXMLTraits
- Crash on ExtractHandles when shutting down the Editor in a specific scene while Burst jobs are in progress
- Unity Hub closes with no "Project is currently open" window when selecting an already open project from the Projects list
- The Hub freezes indefinitely when copy/pasting a lot of characters in the “Set project display name” Hub window since it has no character limit
Add comment