Search Issue Tracker
Fixed
Fixed in 6000.0.49f1, 6000.1.3f1, 6000.2.0a8
Votes
0
Found in
6000.0.31f1
6000.1.0a8
6000.2.0a1
Issue ID
UUM-91059
Regression
Yes
"Physics.IgnoreCollision" is not respected when used with "Rigidbody.SweepTest"
How to reproduce:
1. Open the “IN-90841-SweepCollsion.zip“ project
2. Open the “SampleScene”
3. Enter Play Mode
4. Observe the Console
Expected result: “hit? false“ is logged
Actual result: “hit? true“ is logged
Reproducible in: 6000.0.6f1, 6000.0.31f1, 6000.1.0a8
Not reproducible in: 2021.3.47f1, 2022.3.54f1, 6000.0.5f1
Reproduced on: Windows 11 Pro (23H2)
Not reproduced on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment