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Votes

0

Found in [Package]

1.5.3

Issue ID

LOC-1174

Regression

No

[Android] English text is printed when using different system language

Package: Localization Package

-

Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Switch to Android Platform
4. Build
5. On an Android device, change the language in system settings to Espanol Estados Unidos as primary language and en-us as secondary
5. Launch Player

Expected result: Text “Hola(ES)” is present
Actual result: Text “Hello(EN)” is present

Reproducible with: 1.5.1 (2022.3.32f1), 1.5.3 (2022.3.53f1, 6000.0.29f1, 6000.1.0a6)

Reproducible on:
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640

Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested

  1. Resolution Note:

    Hi,
    This is not a bug, the issue is with Espanol (Estados Unidos). This is a regional locale for the US (es-US).
    es-US will fallback to the non-regional version of Spanish(es). The project does not include es so it falls back to the Specific Locale Selector.
    Introducing a Spanish(es) locale to the project will fix the issue,

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