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By Design
Votes
0
Found in [Package]
1.5.3
Issue ID
LOC-1174
Regression
No
[Android] English text is printed when using different system language
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. Switch to Android Platform
4. Build
5. On an Android device, change the language in system settings to Espanol Estados Unidos as primary language and en-us as secondary
5. Launch Player
Expected result: Text “Hola(ES)” is present
Actual result: Text “Hello(EN)” is present
Reproducible with: 1.5.1 (2022.3.32f1), 1.5.3 (2022.3.53f1, 6000.0.29f1, 6000.1.0a6)
Reproducible on:
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
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Resolution Note:
Hi,
This is not a bug, the issue is with Espanol (Estados Unidos). This is a regional locale for the US (es-US).
es-US will fallback to the non-regional version of Spanish(es). The project does not include es so it falls back to the Specific Locale Selector.
Introducing a Spanish(es) locale to the project will fix the issue,