Search Issue Tracker
Active
Under Consideration for 6000.0.X
Votes
0
Found in
6000.0.31f1
Issue ID
UUM-90483
Regression
No
Rendering locks up when not looking at a transparent material on Meta Quest 2
How to reproduce:
1. Open the attached project "My project.zip"
2. Build And Run the project on Meta Quest 2
3. Put on the headset
4. Hide both headset controllers under your back
5. Look away from the transparent cube in the Scene
Expected results: Rendering doesn't lock up
Actual results: Rendering locks up
Reproducible with: 6000.0.31f1
Not reproducible with: 2021.3.46f1, 2022.3.54f1
Could not test with: 6000.1.0a8 (Gradle build failed)
Reproducible on these devices:
Oculus (Quest 2), Android 12.1, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Reproducible on: Windows 10 22H2
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Particle System only collides with one Terrain Collider at a time when Collision Type is set to 'World'
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
Add comment