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Color property '_BaseColor' missing
*Steps to reproduce:* 1. Create a new HDRP project with U6 2. Import a shadergraph join to the Jira. These shadergraph come fr... Read more
Point Light source stops lighting when moved out of camera frustum in Pl...
Reproduction steps: 1. Open the attached project “IN-89793“ 2. Open the scene “SampleScene“ 3. Build&Run the standalone Player ... Read more
Silent crash when compiling job structs with NativeContainers that conta...
How to reproduce: 1. Open the “CrashRepro“ project Reproducible with: 2.5.1 (2022.3.53f1, 6000.0.28f1, 6000.1.0a5) Couldn’t tes... Read more
[iOS] Player freezes when the WeakObjectReference<T>.LoadAsync() and Rel...
Reproduction steps: 1. Perform the necessary setup steps 2. Open the “ASDQWE” project 3. Build the XCode project (In the top menu... Read more
CullingGroup.SetBoundingDistances is not affected when LOD Bias is changed
How to reproduce: 1. Open the attached “IN-88361” project 2. Enter Play mode 3. Select the “Main Camera” GameObject in the Hierar... Read more
Gradient Color is not adjusted when alpha value of the last pin is 0
Reproduction steps: 1. Open the attached “UGUISample.zip” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Select t... Read more
[Vulkan] Application crashes with Vulkan when restoring from background ...
Steps to reproduce (Android version): 1. Open the attached user's project "SampleProject.zip" 2. Switch to Android 3. Make sure V... Read more
“Use of GfxDeviceD3D12::UploadTextureSubData2D is forbidden during a ren...
Reproduction steps: 1. Open the attached “repro_IN-89470“ project 2. Open the “Sample.unity“ Scene 3. Open the Scene view 4. Obs... Read more
"Cycle Offset" Animation property can be set to an invalid value when ed...
How to reproduce: 1. Open the attached “IN-89409“ project 2. In the Project window, open the “Animations” directory 3. Select any an... Read more
DebugUICanvas.prefab is being included into release builds.
[https://unity.slack.com/archives/C20E70CAC/p1733170786169399] Because it is in a Resources folder, it gets included in every sin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box