Search Issue Tracker
[IL2CPP] Null Exception is thrown when passing NativeList to a IJobParal...
Steps to reproduce:1. Download attached project2. Build project for Standalone with IL2CPP backend Results: Null exception is thrown... Read more
Editor crash when deserializing an array of a type with a nested fixed-s...
Reproduction steps:1. Open the attached 'FixedBufferOverrideCrash' project2. Open the 'TestScene'3. Select the 'TestPrefab' and obse... Read more
Crash when selecting a certain material
How to reproduce:1. Open the attached “ReproProject“ project2. Select “Assets/colores/naranja.mat“ material Reproducible with: 2022.... Read more
CPU spikes by 3-10% at "Physics.Processing" when using Physics.RebuildBr...
Reproduction steps:1. Open the attached "PhysicsPerformanceRepro.zip" project2. Open the "OutdoorsScene" Scene3. Enter the Play mode... Read more
Jerky initialization of Joints occurs when Configurable Joint Limits are...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Ragdoll Bug Repro” Scene3. Select the “FannequinV2RootDismemb... Read more
Player .exe remains open as a background task after closing it when Acti...
Reproduction steps:1. Open the attached “BackgroundProcessBug.zip” project2. Build and Run the project (File > Build and Run)3. O... Read more
[Android] Crash on builds with .NET 4.6 scripting runtime selected when ...
To reproduce: 1. Download and open attached "Android_Net46_Bug.zip" project.2. Build and run for android device. Expected result: Ap... Read more
[MacOS] "Bloom" does not work in Standalone Build
Steps to repro:1. Open original project "BugTestProject.zip"2. Open "SampleScene"3. Observe that bloom works in the Game view4. Buil... Read more
[Android][GLES2] Image inside a UI Mask is not visible on some Android d...
Repro steps:1. Open user attached project2. Build and Run on Android3. Observe the device’s display Actual: Image isn't rendered in ... Read more
Crash in Transform::GetSiblingIndex when deleting child GameObject of Pr...
How to reproduce:1. Open the attached "PrefabCrash" project2. Drag and drop "Options" Prefab to Hierarchy3. Expand "Options" Prefab ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS