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Fixed in 2019.3.X



Found in




Issue ID




[MacOS] "Bloom" does not work in Standalone Build



Steps to repro:
1. Open original project ""
2. Open "SampleScene"
3. Observe that bloom works in the Game view
4. Build and Run

Expected result: Bloom works in a build like in a Game View.
Actual result: Bloom does not work.

Reproduced in: 2019.1.0f2, 2019.0a13
Not reproduced in: 2018.3.14f1, 2019.1.0a1

Comments (12)

  1. tjmaul

    Jun 24, 2019 09:47

    Seems to work fine in 2019.1.8 for the LWRP Sample

  2. chaseholton

    Jun 07, 2019 02:46

    Still present in 2019.1.5.

  3. NicodemusRat

    Jun 03, 2019 01:43

    I'm encountering this in 2019.1.4f1

  4. jaydee_programming

    Jun 01, 2019 00:19

    Happening in 2019.1.4f1, Windows 10, 1070 GPU. Bloom works in the Game view but is gone after building. Stock Ultra settings.

    Seems like this should be a priority 1 issue. A lot of games depend on Bloom.

  5. Davide1104

    May 22, 2019 11:31

    Also happens with integrated render. I made a simple project with glow and post-processing and with 2018.3.14 works perfectly but in 2019.1.3 doesn't work in build standalone version

  6. MidnightGameDeveloper

    May 19, 2019 16:43

    This bug should get prioritized. The application that i am developing requires bloom so i cant release an update of it right now.I reported this bug a month ago and nothing happened since then, please fix it.

  7. chaseholton

    May 18, 2019 23:19

    Can confirm the issue is still present in 2019.1.3f1 ... This issue should really get more attention!

  8. aneilfnq

    May 15, 2019 10:46

    Still happening on 2019.1.2f1

  9. tjmaul

    May 14, 2019 11:05

    Still present in the Lighweight RP template in 2019.1.2f1

  10. hasseyg

    May 05, 2019 16:47

    Bloom is not working for me when running a SteamVR project in the editor. When the post processing layer is enabled, I just see a black screen and if i disable the layer, it starts working.

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