Search Issue Tracker
Fixed
Fixed in 6000.0.9f1
Votes
17
Found in
6000.0.4f1
7000.0.0a1
Issue ID
UUM-72854
Regression
Yes
Jerky initialization of Joints occurs when Configurable Joint Limits are used
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Ragdoll Bug Repro” Scene
3. Select the “FannequinV2RootDismemberable-Ragdoll” GO in the Hierarchy window
4. Enter the Play Mode
5. Observe the Scene View
Expected result: The joints do not jitter
Actual result: The joints get jittery upon initialization
Reproducible with: 2023.3.0b1, 6000.0.4f1
Not reproducible with: 2021.3.39f1, 2022.3.31f1, 2023.3.0a19
Reproducible on: Windows 10
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab override popup is cropped/positioned incorrectly when more than one display is used and a higher display Scale is set
- Opening a dropdown on a small screen results in its instant closing when mouse cursor is pressed where the dropdown is going to be opened
- Only "ArgumentNullException: Value cannot be null" is displayed instead of all the actual errors when opening a project with numerous compilation errors
- MultiColumnListView and MultiColumnTreeView do not change selection on first input when focus is set by code
- SerializedProperty.DataEquals is returning false when SerializedProperty.EqualContents return true
Add comment