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0
votes
Fixed

DX12- SRP Batcher visual glitch when using shaders

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Jun 17, 2024

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Version/s: 6000.0.6f1

Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/_Project/_Scenes/TestingScenes/flicker” Scene3. Select... Read more

0
votes
Fixed

[LightProbes] With continuous baking enabled and baked light, light prob...

Global Illumination

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Mar 05, 2015

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Version/s: 5.0.0f4

Steps to reproduce this issue: 1. Open the attached project2. Open 'Light probe bug' scene3. Notice light probes in the scene affect... Read more

5
votes
Fixed

Recompile after finish playmode option is gone

Asset - Database

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Oct 05, 2022

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Version/s: 2021.3.10f1, 2022.2.0b8, 2023.1.0a12

The removal of Recompile after finish playmode is breaking a lot of users workflow. The replacement workflows don't capture all user... Read more

0
votes
By Design

Editor sprite icons are not showing in inspector

Inspector Functionality

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Dec 30, 2015

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Version/s: 5.3.1f1

Steps to reproduce:1) open attached project2) open scene 'm'3) click on directional light in hierarchy4) observe script component Ex... Read more

1
votes
Won't Fix

Number of Sub-Emitter particles is higher when Play Mode is on

Visual Effects - Legacy

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Dec 01, 2022

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Version/s: 2020.3.42f1, 2021.3.15f1, 2022.1.24f1, 2022.2.1f1, 2023.1.0a22, 2023.2.0a1

How to reproduce:1. Open the user’s attached project2. Open the "sample" scene (Assets>sample)3. In the Hierarchy expand “subemit... Read more

1
votes
Won't Fix

DragUpdatedEvent and DragPerfomeEvent messages are printed when dragging...

Package: Addressables

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Jul 17, 2024

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Version/s: 1.19.19, 1.21.21, 2.1.0

Reproduction steps:1. Open the attached “BugRepro” project2. From the menu navigate to BugRepo > Test3. From the Project window d... Read more

0
votes
Fixed

Animator "Update Mode" change is not saved

Animation

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Dec 29, 2015

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Version/s: 5.4.0b1

Changing the "Update Mode" property of an Animator component does not mark the scene as modified and is not saved when using File &g... Read more

0
votes
Fixed

WebCamTexture is always vertically mirrored on Metal iOS builds

iOS

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Mar 16, 2015

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Version/s: 4.6.2f1

WebCamTexture is always vertically mirrored on Metal iOS builds, works fine on GLES3 To reproduce: 1) Download and open project2) Bu... Read more

1
votes
Won't Fix

[XR][Oculus] Shaders of hands and skybox are missing in the Build while ...

Graphics Device Features

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May 25, 2022

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Version/s: 2019.4.40f1, 2020.3.35f1, 2021.3.6f1, 2022.2.0b1, 2023.1.0a1, 2023.2.0a1

How to reproduce:1. Open the attached project from the Google Drive2. Build and Run the project on an Oculus Quest 2 device Expected... Read more

1
votes
Not Reproducible

[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle

Progressive Lightmapper

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Jan 11, 2020

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Version/s: 2019.2, 2019.2.17f1, 2019.3, 2020.1

How to reproduce:1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip")2. Open the repro scene ("SampleScene")3.... Read more

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