Search Issue Tracker
Fixed in 5.0.2
Votes
0
Found in
5.0.0f4
Issue ID
677823
Regression
No
[LightProbes] With continuous baking enabled and baked light, light probes stop working after exiting play mode
Steps to reproduce this issue:
1. Open the attached project
2. Open 'Light probe bug' scene
3. Notice light probes in the scene affecting the cube
4. Enter play mode
5. Exit play mode
6. Notice light probes stops working
Does not happen with realtime light or with continuous baking turned off
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
alior
Mar 12, 2015 19:22
The same issue.