Search Issue Tracker
Fixed in 4.6.5
Votes
0
Found in
4.6.2f1
Issue ID
681197
Regression
No
WebCamTexture is always vertically mirrored on Metal iOS builds
WebCamTexture is always vertically mirrored on Metal iOS builds, works fine on GLES3
To reproduce:
1) Download and open project
2) Build and run for iOS on metal compatible device
3) Notice that the webcamtexture image is mirrored
4) Rebuild with GLES3 graphics api, notice that the image is correct
Reproduced on 4.6.4f1 and 4.6.2p2 using iPad Air (8.1.1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment