Search Issue Tracker
Fixed
Votes
0
Found in
6000.0.6f1
Issue ID
UUM-74157
Regression
No
DX12- SRP Batcher visual glitch when using shaders
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/_Project/_Scenes/TestingScenes/flicker” Scene
3. Select “GameObject/GameObject (1)/GameObject (2)/Sphere” GameObject in the Hierarchy window
4. Move the mouse or camera around in the Scene View
5. Observe the Scene View and the “Sphere” GameObject
Expected result: The “Sphere” GameObject does not flicker
Actual result: The “Sphere” GameObject and surrounding GameObjects flicker
Reproducible with: 6000.0.6f1
Couldn’t test with: 2021.3.39f1, 2022.3.33f1 - Errors regarding importing invalid “SharedLibrary” files
Reproducible on: Windows 10, Windows 11 (user)
Not reproducible on: No other environment tested
Notes:
- The issue does not reproduce with DirectX11 selected Graphics API
- To reproduce the issue, the selected GameObject in 3rd step may be different (inconsistent)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-69987