Search Issue Tracker
Fixed
Fixed in 2021.3.14f1, 2022.2.0b16, 2023.1.0a18
Votes
5
Found in
2021.3.10f1
2022.2.0b8
2023.1.0a12
Issue ID
UUM-16168
Regression
Yes
Recompile after finish playmode option is gone
The removal of Recompile after finish playmode is breaking a lot of users workflow. The replacement workflows don't capture all user cases.
Comments (2)
-
pawelduda
Nov 14, 2022 14:26
And Auto-refresh set to Enabled Outside Playmode is also problematic - as this disallows us to work on other assets - shaders, images, textures, materials etc.
-
Bartek00
Nov 14, 2022 14:24
"Recompile After Finished Playing" was the only option that worked for our team, please bring it back.
"Recompile And Continue Playing" just crashes everything.
"Stop Playing And Recompile" shuts down the game when someone edits any script, it just doesn't make sense - you lose all your in-game progress.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
- Animator window Eye button on click visual does not cover the whole area of the button when clicked
Resolution Note (fix version 2023.1.0a18):
Partial revert of case-1325047
Resolution Note (fix version 2022.2.0b16):
Partial revert of case-1325047
Resolution Note (fix version 2021.3.14f1):
Partial revert of case-1325047