Search Issue Tracker
Fixed in 2021.3.14f1
Fixed in 2021.3.X, 2022.2.X, 2023.1.X, 2023.1.0a18
Votes
5
Found in
2021.3.10f1
2022.2.0b8
2023.1.0a12
Issue ID
UUM-16168
Regression
Yes
Recompile after finish playmode option is gone
The removal of Recompile after finish playmode is breaking a lot of users workflow. The replacement workflows don't capture all user cases.
Comments (2)
-
pawelduda
Nov 14, 2022 14:26
And Auto-refresh set to Enabled Outside Playmode is also problematic - as this disallows us to work on other assets - shaders, images, textures, materials etc.
-
Bartek00
Nov 14, 2022 14:24
"Recompile After Finished Playing" was the only option that worked for our team, please bring it back.
"Recompile And Continue Playing" just crashes everything.
"Stop Playing And Recompile" shuts down the game when someone edits any script, it just doesn't make sense - you lose all your in-game progress.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Auditor suggests to update package to a lower version than installed when the recommended package version is not the latest version
- Low performance when multiple meshes using BlendShape are rendered on screen
- TMP Dropdown visually corrupts or disappears when its own GameObject is assigned to "Caption Image" or "Placeholder" elements
- Usymtool tries to upload GameAssembly.pdb when it doesn't exist after building with Mono backend
- “NullReferenceException” error thrown in the Console when running HDRP Wizard “Fix All” in URP project after installing HDRP Package
Resolution Note (fix version 2023.1):
Partial revert of case-1325047
Resolution Note (fix version 2022.2):
Partial revert of case-1325047
Resolution Note (fix version 2021.3):
Partial revert of case-1325047