Search Issue Tracker

0
votes
Fixed

[osx] [facebook] UI error in build settings when Windows Mono isn't inst...

Facebook Gameroom

-

Apr 20, 2018

-

Version: 2018.1.0f1

-e: see title, see screenshot -repro: --install gameroom but not windows mono support on OSX --open editor --open build settings --... Read more

0
votes
By Design

Shader Keyword changes are reset when Material is selected or expanded i...

Shaders

-

Apr 17, 2018

-

Version: 2018.1.0b13

How to reproduce: 1. Open the user-submitted Project and open the "SampleScene" Scene 2. Enter play mode and press the left mouse bu... Read more

0
votes
By Design

Scripted Importer warns of Identifier uniqueness violations when multipl...

Scripting

-

Apr 15, 2018

-

Version: 2018.1.0b13

Reproduction steps: 1. Download user's project and open in Unity 2. Clear the console 3. Reimport "TestAsset" in Project tab Expect... Read more

0
votes
Not Reproducible

Crash when creating a WebGL build without switching the platform.

Build Pipeline

-

Apr 20, 2018

-

Version: 2018.2.0b1

Crash when creating a WebGL build without switching the platform. Steps to repro: 1. Create a new project. 2. Select WebGL platform... Read more

2
votes
Fixed

[iOS] [iPhoneX] Screen.safeArea in not reported correctly when orientati...

iOS

-

Apr 20, 2018

-

Version: 2017.4.1f1

To reproduce: 1. Open repro project 2. Build for iOS, run on iPhone X 3. Notice that there is no safe area(colored greenly) in portr... Read more

0
votes
Active

UnityTests do not fail when nested coroutines throws an exception

Unity Test Runner

-

Apr 13, 2018

-

Version:

When a test yields an IEnumerator in a coroutine (Playmode UnityTest), Unity will spawn a nested coroutine. When that throws an exce... Read more

0
votes
Active

Undo.RecordObject not dirtying newly added list elements on prefab insta...

Editor - Other

-

Mar 01, 2017

-

Version: 5.5.0f3

When the user adds a new item to a serialized list field on a prefab instance, the size property for the list is dirtied, but the li... Read more

0
votes
Fixed

Particle System using SkinnedMeshRenderer shape generate warning and err...

Shuriken

-

Apr 20, 2018

-

Version: 2017.2

- Open the scene TestScene - Press Play -Press space to set timeScale to 0 thanks to the PauseScript, notice the warning in the co... Read more

0
votes
Fixed

Mouse events aren't called in a build when the view is rendered by a cam...

Camera

-

Apr 19, 2018

-

Version: 2018.2.0b1

Repro: 1. Open QA attached project "repro" 2. Enter Play Mode 3. Click and hover the mouse over both cubes 4. Exit Play Mode 5. Buil... Read more

0
votes
Duplicate

[MacOS] Creating a Mac Build on a Windows machine leads to crash on Mac

OSX

-

Apr 09, 2018

-

Version: 2017.4.0f1

Reproduction steps: 1. Open the user attached project "multiplayerTest.zip" on Windows; 2. Build the project for Mac OSX; 3. Open th... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.