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Mutiple Update and Start functions in C# Preview
Removing the Start and Update functions from your graph, then re-add them will cause the C# Preview to add another Update and Start ... Read more
Unable to drag select nodes if they are in a container
The way to selecting multiple nodes changes when nodes are inside a container. If nodes are in a container you need to use a modifie... Read more
The mouse curosr in the graph can sometimes turn to text input.
When attempting to select a node connection the mouse cursor can change to a text input cursor.It doesn't harm mouse input but can m... Read more
Visual Scripting Component Icon is missing on 1.6 branch
When adding a Visual Scripting component in Unity 2021.1 the VS icons are missing. Steps to reproduce Open or create a project with ... Read more
Label on the graph window is wrong
Reproducible on: "main" branch Release Candidate 1.4.13 Platforms: Windows and macOS Unity versions: 2020.1, 2019.4 and 2018.4 Steps... Read more
Unable to remove the Ludiq folder from the project
When you try to remove the Ludiq folder from the project a cannot delete pop up appears. You need to click ok to continue. Notice th... Read more
Manual doesn't have the correct version number
Reproducible on: Unity version: 2019.4.9f1 Bolt version: 1.4.13 RC4 Platform: Windows 10 Steps to Reproduce: Go to Tool/Bolt/Manual ... Read more
Importing scripts causes Ludiq errors to spew into the console
Dragging an editor script into a Bolt project causes the following error messages to repeat in the console. I can't repo this 100%. ... Read more
[macOS] Builds don't use Burst when generated via "Create Xcode Project"
How to reproduce:1. Open the attached “StandaloneBurstTest“ project2. Build the project with “Create Xcode Project”, “Development Bu... Read more
Cinemachine Smooth Path Prefab added Waypoint is not saved when project ...
How to reproduce:1. Open a new project with a Cinemachine package set up2. Create a Prefab and attach a CinemachineSmoothPath compon... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Audio sound is lower in the Player compared to the native music player
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- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes