Search Issue Tracker
Fixed in 1.5.0 & 2.1.0
Votes
0
Found in [Package]
1.4.1
Issue ID
1182117
Regression
No
StyleSheet Asset is not automatically selected when the Asset is created
Reproduction steps:
1. Open new Unity Project
2. In the Toolbar go to Assets -> Create -> TextMeshPro -> Style Sheet
Expected result: The new Asset is created and automatically selected in Project Window's view
Actual result: The new Asset is silently created
Reproduced on: Unity Versions 2018.4.5f1, 2019.2.5f1, 2019.3.0b3, 2020.1.0a4 and Package Versions 1.4.1 and 2.0.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 1.5.0 & 2.1.0):
Newly created StyleSheets will now be pinged in the Project tab to make it easier to locate and select them. However, the object will not be selected to avoid overriding existing user selection which could be an object they wish to assign this newly created Stylesheet to.