Search Issue Tracker
[macOS] Display Resolution Dialog does not remember the previous 'Window...
How to reproduce: 1. Create a new Unity project 2. Build the project 3. Open the app to see the Display Resolution Dialog 4. Check t... Read more
[Linux] Whole Editor is rendered in pink when creating a new LWRP project
How to reproduce: 1. Create a new project with the LWRP template Expected results: Editor opens the newly created project correctly... Read more
Non-duplicate assets are detected when analyzing Duplicate Bundle Depend...
Repro steps: 1. Open attached project 2. Go to Window/Asset Management/Addressables 3. In the Addressaables window, press "Analyze" ... Read more
[HDRP] Lights->Volumetrics->Enable checkbox does not work
Reproduction steps: 1) Open an empty project 2) Add spot light 3) Add Global Volume profile 4) Add Volumetric fog override 5) On sp... Read more
[Shader Graph] Model is getting distorted in Main Preview Window after s...
Model is getting distorted in Main Preview Window after selecting it Steps to Repro: 1. Open [ShaderGraph] RQA project from the Co... Read more
Default VFX Graph Particles are Invisible or are solid Black when added ...
How to reproduce: 1. Create a new HDRP template project 2. Create a new VFX graph 3. Add the new VFX graph to the sample Scene Expe... Read more
[LWRP] Shadows are rendered through gameobjects when Cascades are used
How to reproduce: 1. Open attached Unity project 2. Enter the play mode 3. Walk up to the space ship on the upper floor, stand in t... Read more
ScriptableObjects are not sorted alphabetically when being created in Pr...
How to reproduce: 1. Open attached 'ScripableObjectSortOrder.zip' project using the EnvIronman VM (optional) (more information in Ed... Read more
[GPU PLM] Editor stalls cannot be closed with CL_OUT_OF_RESOURCES error ...
Steps to repro: 1. Open the attached project and 'AVP6_Desktop' scene; 2. In the Lighting window press 'Generate Lighting' button; 3... Read more
Part of sprite is cut off when Mesh Type is set to Tight
How to reproduce: 1. Open attached 'MeshTypeTightBug.zip' project using the EnvIronman VM (optional) (more information in Edit) 2. L... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used
- Event handlers are preventing operations when trying to copy or paste HTML text in the WebGL Player
- [macOS] Crash on __pthread_kill when Exporting a Package while another export is in progress
- Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject
- [ShaderGraph][URP Sample] Shader error in 'Shader Graphs/Screen_Graph': 'SHADERGRAPH_BAKED_GI'