Search Issue Tracker
delayCall delegate's Invocation List size doubles when the Package Manag...
Reproduction steps:1. Open the attached project ("case_1336406.zip")2. Open the "SampleScene": Assets > "SampleScene"3. Open and ... Read more
Particle System shortcuts don't work when Particle playback controls are...
How to reproduce:1. Open a new Unity project2. Create a new Particle System in the Hierarchy window (Right-click -> Effects ->... Read more
[MacOS] "Failed to parse" errors are thrown when building with a macOS p...
Reproduction steps:1. Open the user's attached project2. File -> Build Settings -> Build3. Observe the console window Expected... Read more
Duplicate Array Element and Delete Array Element options are not working...
How to reproduce: 1. Create a new Unity project2. Create a Cube GameObject3. Select it, expand the Mesh Renderer > Materials list... Read more
[iOS] Crash on MTLReportFailure.cold.1 due to a missing endEncoding call...
How to reproduce:1. Download the Xcode project from the provided Google Drive link2. Build and Run the project on a device3. In the ... Read more
Material Thumbnail in the Project window appears in solid Magenta and do...
How to reproduce:1. Open the attached project named "Case_1339406"2. Inspect the thumbnail of the "MAT-Defence Shield" material loca... Read more
[Gizmos] All exposed shape gizmos break and throw errors upon an edit at...
Repro steps:1. Create a VFX, drag it in the scene and open it though the Edit button in the VFX component.2. Add to blackboard a sha... Read more
Fuzzy Finder Jumping when you search for items
Description [https://www.youtube.com/watch?v=POwYX6ymtUQ] When navigating in the Fuzzy finder, with the mouse hovering items with lo... Read more
A Unsupported Type error is printed when a Managed Reference replaces an...
How to reproduce:1. Open the attached project "SerializeReferenceError.zip"2. Select 'New SR Bug Reproducer' in the Project View3. C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used