Search Issue Tracker
By Design
Votes
0
Found in
2019.3.0a3
2019.3.0b1
2020.1.0a1
Issue ID
1180843
Regression
Yes
Editor layout becomes completely black when resizing Texture2D.whiteTexture
To reproduce:
1. Open attached project ("case_1180843.zip")
2. Open "SampleScene" scene and press Play
3. Observe Editor layout
Expected result: Editor layout is unaffected
Actual result: Editor layout becomes completely black
Reproduced in: 2019.3.0a3, 2019.3.0b2, 2020.1.0a3
Not reproducible in: 2017.4.32f1, 2018.4.8f1, 2019.2.4f1, 2019.3.0a2
Note: Restarting the project resets the layout to the default color
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Resolution Note:
It is by design and is caused due to the fact that Editor UI uses the build-in textures (white, black, ...) and after resizing them, texture pixels become undefined (https://docs.unity3d.com/ScriptReference/Texture2D.Resize.html).