Search Issue Tracker
By Design
Votes
0
Found in [Package]
4.1.0 - 7.0.1
Issue ID
1180058
Regression
No
[HDRP] 'HDR' and 'Allow MSAA' Camera settings get reset when Camera GameObject is re-enabled
Reproduction steps:
1. Create a new HDRP project
2. Select the Main Camera GameObject and enter Inspector Debug mode
3. Enable the 'HDR' and 'Allow MSAA' Camera settings
4. Disable the Main Camera GameObject
5. Enable the Main Camera GameObject
Expected result: The settings do not change
Actual result: The settings get reset
Reproducible with: 2018.4.8f1, 2019.2.4f1, 2019.3.0b2, 2020.1.0a3
Could not test with: 2017.4.32f1(HDRP was not available yet)
Tested with package versions: 4.1.0, 6.9.1, 7.0.1
Notes:
1. The issue only affects HDRP projects
2. The settings also reset when the Editor reloaded
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
"HDR" and "Allow MSAA" options are incompatible with HDRP and should be forced to false. We are actively setting those to false on the OnEnable of the camera as they shouldn't be set.